| • | Just as the monsters appear on screen, a dial clock called "Mog Clock" appears in the middle of the bottom half of the screen and a red ring surrounds the player's character with a radius of about 3 meters. |
| • | The Crux system allows players to jump through various gates throughout XIII-2. Players will see a drastic change, based on their choices. This would also go towards the multiple endings of the game. |
| • | Players will be presented with a puzzle-like problem in a void between dimensions. |
| • | The player will be presented with a series of "dialogue trees" when talking to non-player characters (NPCs). |