| • | A blend of campaign specific and NPC sub-quests that allow players to both help villagers by accepting their requests and unite the surrounding rival kingdoms under your flag. |
| • | An easy to get into RPG, with simulation and light RTS gameplay elements built specifically for Wii from the ground up. |
| • | An accessible scheme that allows players to issue commands and control their townspeople with ease. |
| • | People power game mechanic that allow you to utilize, train and update the specific skills of your subjects throughout in-kingdom projects and on quests. |
| • | Villages filled with distinct and lively NPC (Non-Playable Character) with unique individual likes, dislikes, and evolving memory based on daily experiences. |